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Back to that same old problem from years past, originally addressed by leaving Asmodi open as a permanent cave. I would suggest just doing that again, along with letting the event quest stay in for weapons, however, if the new design plan going forward is for current exp rates to be the highest possible... Maybe adjust Sa Cave as initially dreamt about. Sa Cave can be cleared by a solo player. Amount of people who want to do Sa Cave far exceeds the spawn available. Wouldn't be an issue if it wasn't better than Cave 10 at this point, yet I understand exp balance is the goal. Could definitely still benefit from just adding a few cloned rooms of Sa onto the edges or something. I'd love more rooms/spawn in Oh Cave but that would break the exp right back to where it was, so I get leaving that one alone. Please don't make me go back to Vortex. That's my dream. <b> /~ Extra rambling 2 cents ============================ On the note of Exp design, I do still find it a problem that it is now so hard for people to catch up to the top. I get that there was a need to slow the top down as well, but I think the current exp rates are far too punishing to those who missed the opportunity to hunt for years at significantly higher rates. But, I'm obviously somewhat biased and a potential part of that "problem" so I can understand if the community at large desired a slowdown. I'm not sure that is the case though, I'm out of the loop. ~Z | |