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It would be very convenient if the graphic that cycles above victims of curses were a bright orange (Or other high-vis color), rather than a faint gray smoke wisp. Or, any color that is not so difficult to see. It would be a simple change that would make spotting uncursed enemies amidst a sea of sleep-trapped enemies much less eye-straining for healers/sc'ers. I like the way some games actually have a shader over the mobs that slightly darkens their entire sprite when afflicted by curses, but that would take a lot more effort to implement. It could be an option toggle, or it could be a quest to change your own. | |