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I have been trying to boss hunt with a few people since I've returned and it's just not worth it. Vortex at all times has 6-8 caves camped. Last night all but 5 were camped, the 7 most valuable all had groups in them afk waiting for spawns. Often times its people taking shifts, whether screen sharing or just taking turns killing and splitting drops. Theres really only two ways around this with the mechanics of the caves. The first one is to make the game actually worth playing so these people no longer just afk and wait for bosses to earn gold for if the game ever does update. The second option would be to implement DA style bossing, which you already have the code for. In Dark Ages each boss has a cooldown, 1-3 hours. You go into the cave you want to kill and kill a certain number of mobs (like 15 of each) which allows you to enter the bosses chamber. Killing the boss rewards random people in the group bags with a chance for any item the boss can drop. Nexus could easily just drop the item on the ground and give people 1 minute before it ports them out. The rooms aren't instanced, but only your group is in it and you can't enter until the room is empty. Once a new group enters the script starts to spawn the new boss so people can't just log off and keep killing it. This would still allow campers to enter their cave every hour but it would also allow other groups to kill the same boss. It would solve a lot of issues for people who want to "camp" and mostly play idle and people who want to play actively. Please consider this idea. | |