Board :Chronicles of the Winds
Author :Aukti
Subject :Wilderness Forage pg. 1
Date :1/6
The following document is a detailed catalog of resources observed and gathered throughout the wilderness lands stretching between South Buya and North Kugnae. This report identifies plants, flowers, animals, wood, stone, and other naturally occurring materials that may aid travelers and members of the kingdom. Included are potential applications for medicine, shelter construction, food preparation, weapons and tools, and clothing. Also recorded are preferred harvesting times, indicators of resource quality, and additional notes.

<b>I. Stone Resources

-Small Stones
Resources: Rounded stones, smooth stones, dense stones
--Uses:
Weapons/tools: Sling ammunition, hammering stones, herb grinding, crushing roots and flowers. fishing weights, tool shaping
Camp: Cooking stone for heated meals, marking trails and paths, weighting shelter coverings
Best gathering: Riverbanks, dry open ground, after rainfall reveals buried stones
Harvest: Collect stones fitting comfortably in hand, prioritize smooth dense stone
--Signs of quality:
Good: Dense and heavy, smooth surface, no major cracks
Poor: Crumbles easily, fractured, lightweight

-Sharp Stones
Resources: Flaked stone, obsidian-like fragments, jagged stone
--Uses:
Weapons/tools: Arrowheads, knives, spear tips, scrapers, carving tools
Medicine: Surgical cutting, splinter removal, wound opening for drainage
Camp: Skinning animals, cutting cordage
Best gathering: Rock faces, ore fields, river edges
Harvest: Choose naturally fractured edges
--Signs of quality:
Good: Holds edge, dense structure, sharp point
Poor: Chips easily, brittle, soft surface

-Large Rock
Resources: Large stone masses, flat stone surfaces
--Uses:
Shelter: Walls, fire pits, wind barriers, seating, cooking surfaces
Defense: Elevated observation position, protective cover
Camp: Grinding herbs, preparation tables, marking camp boundaries
Best gathering: Stable elevated areas
--Signs of quality:
Good: Stable position, dense structure, minimal cracks
Poor: Unstable, loose surface, fractured

-Ore Field
Resources: Raw metals, stone fragments, topaz, metal-bearing ore
--Uses:
Weapons/tools: Blades, spearheads, arrowheads, hammers, knives, metal fittings
Shelter: Hinges, locks, nails, reinforcement plates
Best gathering: Morning light improves visibility of metallic surfaces
Harvest: Inspect exposed surfaces, look for metallic shine
--Signs of quality:
Good: Heavy, metallic appearance, dense coloration
Poor: Crumbly, dull appearance, lightweight

<b>II. Wood Resources

-Tall Straight Trees
Resources: Trunk, bark, branches, sap, leaves
--Uses:
Weapons/tools: Spears, longbows, staffs, arrow shafts, tool handles
Shelter: Wall supports, beams, ridge poles
Fire: Long burning fuel
Medicine: Bark wraps, sap sealing
Best gathering: Midday after moisture dries
Harvest: Choose straight grain, minimal knots
--Signs of quality:
Good: Straight trunk, healthy bark, firm wood
Poor: Twisted grain, fungus, hollow sections

-Smaller Trees
Resources: Trunk, bark, branches, sap, leaves
--Uses:
Weapons/tools: Arrow shafts, spear handles, trap frames
Shelter: Light framework, wall supports
Fire: Fuel
Best gathering: Midday
--Signs of quality:
Good: Flexible wood, green healthy bark
Poor: Brittle, rot present

-Ancient Oak
Resources: Dense hardwood, thick bark, hard branches, sap, leaves
--Uses:
Shelter: Heavy support beams, long-term structures
Defense: Barricades, protective walls
Weapons/tools: Staves, heavy club handles
Fire: Long lasting fuel
Best gathering: Fallen sections preferred
--Signs of quality:
Good: Dense wood, dark coloration, thick bark
Poor: Hollow core, fungus growth

-Young Maple
Resources: Trunk, bark, branches, sap, leaves
--Uses:
Weapons/tools: Bow limbs, flexible shafts, handles
Medicine: Sap mixtures
Fire: Fuel
Best gathering: Spring
--Signs of quality:
Good: Flexible branches, clean bark
Poor: Brittle branches

cont.